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A little bit into the evening, Ren proposes that the group check out the caves next to the beach. The cast of characters includes the player character Alex, her new stepbrother Jonas, her friend Ren, his crush Nona, and Nona’s best friend Clarissa.
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The basic story of Oxenfree is this: a group of teenagers meet up on Edwards Island for an annual get-together full of underage drinking, hanging out by the beach, and general unsupervised shenanigans. It understands that, in order for there to be ghosts, there must be loss. At its heart, Oxenfree is a ghost story that seamlessly weaves horror together with human tragedy. It recently celebrated its five-year anniversary, and, in my opinion, the story holds up even better now than it did upon release. I wondered, could I have made different choices? Who might I have saved? What was that? This approachable little indie game had caught me completely by surprise and sent me spinning, and I realized that I had severely underestimated it.īeneath the seemingly familiar surface of Oxenfree lurks a deeply affecting story about the ripple effect of loss, and is one of the best pieces of tragic horror created in the last decade. I hadn’t even noticed I was crying.įor weeks after finishing the game, it bounced around in my head. I reached up to wipe my eyes, tired from staring at the screen, and found my cheeks wet with tears. Instead, I sat back in my chair hours later, watching the end credits play with the wind knocked out of my lungs and a lump in my throat I couldn’t swallow. I expected some exciting twists and turns, choice-based gameplay (my favorite), and a fun, lightly spooky experience.
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I recently sat down to play Oxenfree, knowing very little about it besides the basic premise. If you’ve seen it once, you’ve seen it a hundred times-and if you’re a horror fan like me, you’ll happily see it a hundred more.
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It’s a horror movie tale as old as time: a group of teens gather with intent to party, and a masked killer/evil spirit/mutant/trickster demon wreaks havoc on their innocent souls. It's the lack of challenge and underutilised radio mechanic that make it harder to recommend as an adventure game.As far as premises go, Night School Studio’s Oxenfree seems to have a relatively straightforward one. Great characters and an outstanding dialogue system make Oxenfree an easy recommendation for fans of interactive storytelling. Difference is, Dontnod made a game that had a smart gameplay mechanic along with a compelling story.
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Oxenfree gets a lot right that Life is Strange got wrong (you'd never catch Oxenfree's teens dirtying their mouths with dire-logue like “go fuck your selfie”). There was little chance we'd get through this review without bringing up the other character-driven, teen-focused, photo-snapping adventure game. One dark moment involving Clarissa should remind us of Life is Strange's best moments, but here feels like it's just used for shock value.Īh, Life is Strange. It's also not above some cheap narrative fake-outs, which make it harder to get invested in everyone's fate. There are further rewards for searching the island later in the game, but traversal is slow and the island too small to satisfy any explorer's itch. Because even with character relationships giving it replay value, this is still very short. Just when we're getting to know these characters, it steamrolls towards a conclusion that feels rushed. It feels like we only got the first two acts of a great story.